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WizaJ
© 2008 WizaJ
DO NOT reproduce any or all part of this guide without my consent
Thanks to diezil, qwerty12 & Mr. Thunderbird.

My three moddin’ mentors, you guys rock cool.gif

Thank you Darkmen for giving us a way to edit acoustics
Thank you Adow for your invaluable string ID data


This tutorial will guide you through the process of planning an APF, creating it and tweaking it till it’s ready for release.

For those of you aspiring to be skilled modders, you must know that APF acoustic moddin’ is not an easy thing to do correctly. Be determined always, and be very patient. The first few things you come up with can be very disappointing but don’t give up. Never be tempted to use other people’s work as your own.



Planning

This is the first step to making a good acoustic. You must make a habit of planning your acoustics, this is absolutely crucial; as it determines the path you should take and the overall success of your acoustic, should you plan to release it. One of the things you might want to look at is your target user group. Based on experience, I can say that acoustics user groups are divided into two. Those who prefer clarity over loudness, and those who prefer loudness over clarity. Your acoustic must be able to perform to the expectations of both user groups, but have exceptional performance at one of the two parameters. To sum it up, you have to decide whether to offer more clarity, or offer more loudness.

Increasing loudness means that overall clarity is reduced, this is because as sound intensity increases, deeper notes stand out more, and the softer notes are drowned out by the deeper ones, hence it seems as if only the deeper notes can be heard and the softer cannot. In music, most tracks have deeper notes serving for the beat and the softer ones are voices and lyrical content. It is also true that as you increase clarity, the overall loudness must decrease. We can now conclude that loudness and clarity are directly proportional. smile.gif


Take the above image as your acoustic. Acoustic performance must be somewhere in the middle of that picture, in between the extremes of both loudness and clarity.

The difference between a stock acoustic and a modded acoustic (RaKisTa™-X APF Acoutics) is quite visible in the graphs above. That is real statistical evidence as proven by benchmarks.
Upon deciding how you want your acoustic to perform, and which of the two parameters it should be biased to, you may begin by finding a base acoustic which you will edit. A base acoustic is any original stock acoustic that you can find. DO NOT take an already modded acoustic and use it as a base, edit a few strings and claim it to be your own. This is not only plagiarism, but you’re cheating yourself out of valuable experience. The only way to get good at acoustic moddin is through practice. You must be determined and eager to learn, because it is NOT an easy thing to master.



Start Moddin’

You might want to organise your folders and files to make it easier to categorise your work. Take my workspace below for example




The next step is to download WinHex make the template file we need

CODE
template "SE APF"
description "SE audio profile by Darkmen"
begin
     string 4    "HDR_sign_APF"
     hex 2    "Version"
     hex 2    "ProfileSize"
     hex 1    "AcousticCompensation_TX_8"
     hex 1    "AcousticCompensation_TX_16"
     hex 1    "AcousticCompensation_RX_8"
     hex 1    "AcousticCompensation_RX_16"
     hex 1    "AcousticCompensation_RX_44_1"
     hex 1    "AcousticCompensation_RX_48"
     hex 1    "DRC"
     hex 1    "DRC_VoiceCall_RX"
     hex 1    "DRC_VoiceCall_TX"
     hex 1    "EnhancedEchoCanceller"
     hex 1    "NoiseReduction"
     hex 1    "WhiningNoiseFilter"
     hex 1    "CTM"
     hex 1    "AccessoryType"
     hex 1    "BT_PCM_SampleRates"
     hex 1    "BT_PCM_Stereo"
     hex 1    "Dummy01"
     hex 0x104     "AcousticCompensation_TX_8_TD_Data"
     hex 0x204    "AcousticCompensation_TX_16_TD_Data"
     hex 0x104    "AcousticCompensation_RX_8_TD_Data"
     hex 0x204    "AcousticCompensation_RX_16_TD_Data"
     hex 0x204    "AcousticCompensation_RX_44_1_TD_Data"
     hex 0x204    "AcousticCompensation_RX_48_TD_Data"
     hex 48    "DRC_Data"
     hex 48    "DRC_VoiceCall_TX_Data"
     hex 48    "DRC_VoiceCall_RX_Data"
     hex 32    "EnhancedEchoCancellerData"
     hex 12    "NoiseReductionData"
     hex 01    "SWAP_TX1_TX2"
     hex 01    "CCO_OUTV"
     hex 01    "SWAP_RX1_RX2"
     hex 01    "TX2_HPEN"
     hex 01    "TX1_HPEN"
     hex 01    "HIFI_ALOOP"
     hex 01    "TXPGA2 (0-7)"
     hex 01    "TXPGA1 (0-7)"
     hex 01    "RXPGA2 (0-14)"
     hex 01    "RXPGA1 (0-14)"
     hex 01    "RXVOL2"
     hex 01    "RXVOL1"
     hex 01    "TXGC"
     hex 01    "MIC1_TXGAIN"
     hex 01    "AUXI1_TXGAIN"
     hex 01    "TX1MUX_SEL"
     hex 01    "TX2MUX_SEL"
     hex 01    "AUXI3_TXGAIN"
     hex 01    "AUXI2_TXGAIN"
     hex 01    "STPGA1"
     hex 01    "STPGA2"
     hex 01    "ST_ON"
     hex 01    "PCMJITTER"
     hex 01    "PCM_LSBVALID"
     hex 01    "PCMO_TRISTATE"
     hex 01    "PCM_SWAP"
     hex 01    "PCM_LOOP"
     hex 01    "PCMDELAY"
     hex 01    "AUXO1_RXSEL"
     hex 01    "AUXO2_RXSEL"
     hex 01    "AUXO1_INSEL"
     hex 01    "AUXO2_INSEL"
     hex 01    "BEARP_RXSEL"
     hex 01    "BEARN_RXSEL"
     hex 01    "BEARP_INSEL"
     hex 01    "BEARN_INSEL"
     hex 01    "LINEP_RXSEL"
     hex 01    "LINEN_RXSEL"
     hex 01    "LINEP_INSEL"
     hex 01    "LINEN_INSEL"
     hex 01    "MUX1_ADD"
     hex 01    "RX1_ADD"
     hex 01    "MUX1_INSEL"
     hex 01    "MUX2_ADD"
     hex 01    "RX2_ADD"
     hex 01    "MUX2_INSEL"
     hex 01    "LINEP_GAIN"
     hex 01    "LINEN_GAIN"
     hex 01    "BEARP_GAIN"
     hex 01    "BEARN_GAIN"
     hex 01    "AUXO2_GAIN"
     hex 01    "AUXO1_GAIN"
     hex 01    "POWER_ON"
end

Copy and paste the above code into a file named SE_APF.tpl and save that file in your WinHex folder.
Open up a few base APFs in WinHex and you should have a window like the one below


Click on "View" and go to "Template Manager"

Select the "SE APF" and hit "Apply!"


A new window will appear showing the parameters and values of the acoustic. I have named each parameter "String ID" and each value "String Data"



The String IDs represent certain parameters in the phone itself

RXVOL1 -controls the volume for left in PHF files. RXVOL1 is used for the volume for the earspeaker. Volume of back speaker in FARFIELD files
RXVOL2 -controls the volume for right in PHF files. Volume of side speaker


AUXI1_TXGAIN, AUXI2_TXGAIN controls the volume of the input
MIC1_TXGAIN controls the volume of the microphone on the phone. (for Phone calls and Recording)
AUXI3_TXGAIN controls the volume of microphone on the handsfree headphone.
EnhancedEchoCanceller controls if you have the echo cancel on or off (for phone calls)

Some other parameters can be collected from the image below

I can only provide you so much information. I strongly recommend you take a look at these three threads for furthur understanding

Mixing & Modding APFs
ZAPF Acoustic Investigation (It still applies to APF)
APF Acoustic R&D
Infinity APF Acoustics

You simply have to experiment with values in the acoustic an test how they perform, it's ok to compare base acoustics to modded ones to see the difference and learn from them, but do not claim another's acoustic as your own. Experiment with the files and you'll come up with something in good time

Presenting your acoustic

Now that you’ve tweaked your APF to what you consider to be a good level, you may release it on SE-NSE’s customizing UI thread. Presentation of your work is of the upmost importance. The chain for releasing an APF usually follows from the first release, being a beta. Beta acoustics are for testing purposes and you should quickly take note of the bug reviews made by users and correct these before releasing your Beta 2 acoustic. By this stage, most of the imperfections in the APF would have been weeded out and this is only for the final minor tweaks to try and satisfy every user so far. Beta stages should usually be covered within 4 days, although there are some instances whereby beta stages can reach Beta 5 and beyond. Try your best not to make too many beta stages as this will discourage users from your acoustic. First impressions mean a lot in the APF moddin’ world. From Beta stages, you may proceed to publishing your final acoustic, or two or more release candidates. Release candidates, or better known as RCs are two different versions of the same acoustic but with major differences in one or more particular parameters that may affect the whole performance dependent on the situation. If your acoustic has RCs, then you can make a decision on the final one by having a poll on which acoustic performs better. The one that does can proceed to be your final release. The first few days, your acoustic will go under heavy scrutiny. People will find faults. Pay attention to them and correct them. If you do a large amount of corrections, you can release it as a v2 of your acoustic so that it is regularly updated. If you follow these tips and take feedback into consideration then you will have loyal acoustic users who will further spread your success.

Lastly, I wish you the best of luck wink.gif

May the force be with you cool.gif

stevensteady
OMG I JUS NID TIS~!! THX!!
Nick14
WizaJ you know how to make good tutorial thx i really needed this needed this
The One
Great Tutorial. smile.gif
Thanks.
ram_123456789
<<GREAT MAN>>

i am junt in need of this.. :p
DjBrilliant
Nice smile.gif
TVH
Great tutorial. Lol get ready for a massive string of acoustic pack releases from all the new members.
Ng LC
Nice tut.!
but u need to teach them hex strings though!
I know alot of NRD hex strings and know only a little of DRC (but still learning)...
hyper_t
Nice tut!! What i like most is this!
QUOTE
DO NOT take an already modded acoustic and use it as a base, edit a few strings and claim it to be your own. This is not only plagiarism, but you’re cheating yourself out of valuable experience. The only way to get good at acoustic moddin is through practice. You must be determined and eager to learn, because it is NOT an easy thing to master.


Great job. I hope others will learn and share their work too!.. thumbsup.gif
::vicky::
really i mean it u did hard work thanks a lot
stevensteady
teach us how to increase the bass and treble oso.. lolz.. ^^
thugz mafia
AWSOME!!! this reallly helps!!
karthikchalla
Thanks for the great tutorial man.

I just created my first acoustic thanks to you.If possible can you include some more info like hex strings etc ..
Ng LC
QUOTE (karthikchalla @ 2008-06-16 18:11) *
Thanks for the great tutorial man.

I just created my first acoustic thanks to you.If possible can you include some more info like hex strings etc ..


If u want to create a hex strings

read this

http://en.wikipedia.org/wiki/Hexadecimal

and this

http://en.wikipedia.org/wiki/Digital_room_correction

and the Noise Reduction...I think i'll ask someone b4 teaching u how to make a Noise Reduction Data cause I didn't learn it,someone teach me,I'll ask him if he is allowed me to teach u.
Nick14
hex is so easy to learn but i dont want to make acoustics becouse i'm dont have the time
karthikchalla
QUOTE (Ng LC @ 2008-06-16 11:26) *
If u want to create a hex strings

read this

http://en.wikipedia.org/wiki/Hexadecimal

and this

http://en.wikipedia.org/wiki/Digital_room_correction

and the Noise Reduction...I think i'll ask someone b4 teaching u how to make a Noise Reduction Data cause I didn't learn it,someone teach me,I'll ask him if he is allowed me to teach u.



Thanks for the info Ng LC . I just wanted to learn the basics of acoustic creation.But after you released cyberbass v4 beta ..which i believe is the best apf acoustic ever created... i dont think there can be a better apf acoustic..

Also as nick14 pointed out acoustic creation requires a lot of time and skill both of which i am lacking right now...so i'm just happy to sit on the sidelines and test all the magnificant content being released on se-nse..

Hats off to you and all the other acoustic makers out there who have give a new definition to the word WALKMAN
Ng LC
QUOTE (karthikchalla @ 2008-06-16 20:56) *
Thanks for the info Ng LC . I just wanted to learn the basics of acoustic creation.But after you released cyberbass v4 beta ..which i believe is the best apf acoustic ever created... i dont think there can be a better apf acoustic..

Also as nick14 pointed out acoustic creation requires a lot of time and skill both of which i am lacking right now...so i'm just happy to sit on the sidelines and test all the magnificant content being released on se-nse..

Hats off to you and all the other acoustic makers out there who have give a new definition to the word WALKMAN


is it! that is imposible,the best...acoustic! but...I partner up with prashast,he teach me Noise Reduction Data,if not,how can I create such a wonderful acoustic...thx to him!
WizaJ
QUOTE (nick14 @ 2008-06-14 15:47) *
WizaJ you know how to make good tutorial thx i really needed this needed this

Thank you Nick, and you are very welcome smile.gif

QUOTE (TVH @ 2008-06-15 08:23) *
Great tutorial. Lol get ready for a massive string of acoustic pack releases from all the new members.

Thanks, and I am a bit worried about an acoustic flood lol.gif but at least it will give users more options to choose from

QUOTE (hyper_t @ 2008-06-15 08:42) *
Great job. I hope others will learn and share their work too!.. thumbsup.gif

Thanks man! laugh.gif

QUOTE (karthikchalla @ 2008-06-16 12:11) *
Thanks for the great tutorial man.

I just created my first acoustic thanks to you.If possible can you include some more info like hex strings etc ..

You're welcome smile.gif
About the strings, I cannot include them in the topic because it might be violating the copyrights of the acoustic makers themselves, and I for one don't know that many strings because I never went far in APF development. I'm busy trying to port patches and program elfs now, so I rarely have the time. Ng LC has got more experience in strings, and I think he could help. Better yet, I have an idea to create a new topic that contains all the important strings from all 'open source' acoustics and a short tutorial on how to edit them to find specific results. I can't do this alone obviously, and I'll need permission from APF makers, and help posting all the strings, so I'm reserving that for later in the week smile.gif
steadyontherem8
Well done mate, nice tut! Do one for zapf tongue.gif
GaryCallaghan
Great tutorial thanks for this laugh.gif
amnher
Awesome tutorial this will help a lot thanks smile.gif
Ng LC
QUOTE (WizaJ @ 2008-06-17 23:04) *
Thank you Nick, and you are very welcome smile.gif


Thanks, and I am a bit worried about an acoustic flood lol.gif but at least it will give users more options to choose from


Thanks man! laugh.gif


You're welcome smile.gif
About the strings, I cannot include them in the topic because it might be violating the copyrights of the acoustic makers themselves, and I for one don't know that many strings because I never went far in APF development. I'm busy trying to port patches and program elfs now, so I rarely have the time. Ng LC has got more experience in strings, and I think he could help. Better yet, I have an idea to create a new topic that contains all the important strings from all 'open source' acoustics and a short tutorial on how to edit them to find specific results. I can't do this alone obviously, and I'll need permission from APF makers, and help posting all the strings, so I'm reserving that for later in the week smile.gif


Me,I didn't learn by myself,someone teach me,I also need to ask that guy if he allows me to teach someone...
poki14
extra turtorial but i don't understand a lot with this text sad.gif
WizaJ
What exactly don't you understand? smile.gif
poki14
I'm from Poland and my English is't good so i don't understand how make it, but maybe will all ok ( i've hope )
jamjamham
QUOTE (GaryCallaghan @ 2008-06-18 11:26) *
Great tutorial thanks for this laugh.gif


how to know the changes of the SE APF?

I don't know where to change!!!
WizaJ
Huh? smile.gif
prashast
QUOTE (Ng LC @ 2008-06-17 18:57) *
is it! that is imposible,the best...acoustic! but...I partner up with prashast,he teach me Noise Reduction Data,if not,how can I create such a wonderful acoustic...thx to him!

Ur welcome mate
jamjamham
QUOTE (Ng LC @ 2008-06-16 20:26) *
If u want to create a hex strings

read this

http://en.wikipedia.org/wiki/Hexadecimal

and this

http://en.wikipedia.org/wiki/Digital_room_correction

and the Noise Reduction...I think i'll ask someone b4 teaching u how to make a Noise Reduction Data cause I didn't learn it,someone teach me,I'll ask him if he is allowed me to teach u.

can u teach me?
I sure you know me
Norby
I downloaded the program you said, but it shows me that I shall buy the full version of WinHex.

Any other HEX-editor that supports .tpl files?
Ng LC
QUOTE (jamjamham @ 2008-07-03 16:26) *
can u teach me?
I sure you know me


u,I know u ofcause... teach u....urm....
Corman
Could any acoustic modder add more clarity and bass to the PHF files in these acoustics? They offer NO hiss, but a bit of a dull sound sad.gif. If you add the bass and clarity, please try to maintain the hiss-lessness of the acoustic
Ishan Sardar
Nice now anyone can mod accoustic it's very useful!!
Corman
What values do I need to edit if I want to add more bass? Or is it just random picking and editing?
patrick
QUOTE (WizaJ @ 2008-06-14 12:49) *
© 2008 WizaJ
DO NOT reproduce any or all part of this guide without my consent
Thanks to diezil, qwerty12 & Mr. Thunderbird.

My three moddin’ mentors, you guys rock cool.gif

Thank you Darkmen for giving us a way to edit acoustics
Thank you Adow for your invaluable string ID data


This tutorial will guide you through the process of planning an APF, creating it and tweaking it till it’s ready for release.

For those of you aspiring to be skilled modders, you must know that APF acoustic moddin’ is not an easy thing to do correctly. Be determined always, and be very patient. The first few things you come up with can be very disappointing but don’t give up. Never be tempted to use other people’s work as your own.



Planning

This is the first step to making a good acoustic. You must make a habit of planning your acoustics, this is absolutely crucial; as it determines the path you should take and the overall success of your acoustic, should you plan to release it. One of the things you might want to look at is your target user group. Based on experience, I can say that acoustics user groups are divided into two. Those who prefer clarity over loudness, and those who prefer loudness over clarity. Your acoustic must be able to perform to the expectations of both user groups, but have exceptional performance at one of the two parameters. To sum it up, you have to decide whether to offer more clarity, or offer more loudness.

Increasing loudness means that overall clarity is reduced, this is because as sound intensity increases, deeper notes stand out more, and the softer notes are drowned out by the deeper ones, hence it seems as if only the deeper notes can be heard and the softer cannot. In music, most tracks have deeper notes serving for the beat and the softer ones are voices and lyrical content. It is also true that as you increase clarity, the overall loudness must decrease. We can now conclude that loudness and clarity are directly proportional. smile.gif


Take the above image as your acoustic. Acoustic performance must be somewhere in the middle of that picture, in between the extremes of both loudness and clarity.

The difference between a stock acoustic and a modded acoustic (RaKisTa™-X APF Acoutics) is quite visible in the graphs above. That is real statistical evidence as proven by benchmarks.
Upon deciding how you want your acoustic to perform, and which of the two parameters it should be biased to, you may begin by finding a base acoustic which you will edit. A base acoustic is any original stock acoustic that you can find. DO NOT take an already modded acoustic and use it as a base, edit a few strings and claim it to be your own. This is not only plagiarism, but you’re cheating yourself out of valuable experience. The only way to get good at acoustic moddin is through practice. You must be determined and eager to learn, because it is NOT an easy thing to master.



Start Moddin’

You might want to organise your folders and files to make it easier to categorise your work. Take my workspace below for example




The next step is to download WinHex make the template file we need

CODE
template "SE APF"
description "SE audio profile by Darkmen"
begin
     string 4    "HDR_sign_APF"
     hex 2    "Version"
     hex 2    "ProfileSize"
     hex 1    "AcousticCompensation_TX_8"
     hex 1    "AcousticCompensation_TX_16"
     hex 1    "AcousticCompensation_RX_8"
     hex 1    "AcousticCompensation_RX_16"
     hex 1    "AcousticCompensation_RX_44_1"
     hex 1    "AcousticCompensation_RX_48"
     hex 1    "DRC"
     hex 1    "DRC_VoiceCall_RX"
     hex 1    "DRC_VoiceCall_TX"
     hex 1    "EnhancedEchoCanceller"
     hex 1    "NoiseReduction"
     hex 1    "WhiningNoiseFilter"
     hex 1    "CTM"
     hex 1    "AccessoryType"
     hex 1    "BT_PCM_SampleRates"
     hex 1    "BT_PCM_Stereo"
     hex 1    "Dummy01"
     hex 0x104     "AcousticCompensation_TX_8_TD_Data"
     hex 0x204    "AcousticCompensation_TX_16_TD_Data"
     hex 0x104    "AcousticCompensation_RX_8_TD_Data"
     hex 0x204    "AcousticCompensation_RX_16_TD_Data"
     hex 0x204    "AcousticCompensation_RX_44_1_TD_Data"
     hex 0x204    "AcousticCompensation_RX_48_TD_Data"
     hex 48    "DRC_Data"
     hex 48    "DRC_VoiceCall_TX_Data"
     hex 48    "DRC_VoiceCall_RX_Data"
     hex 32    "EnhancedEchoCancellerData"
     hex 12    "NoiseReductionData"
     hex 01    "SWAP_TX1_TX2"
     hex 01    "CCO_OUTV"
     hex 01    "SWAP_RX1_RX2"
     hex 01    "TX2_HPEN"
     hex 01    "TX1_HPEN"
     hex 01    "HIFI_ALOOP"
     hex 01    "TXPGA2 (0-7)"
     hex 01    "TXPGA1 (0-7)"
     hex 01    "RXPGA2 (0-14)"
     hex 01    "RXPGA1 (0-14)"
     hex 01    "RXVOL2"
     hex 01    "RXVOL1"
     hex 01    "TXGC"
     hex 01    "MIC1_TXGAIN"
     hex 01    "AUXI1_TXGAIN"
     hex 01    "TX1MUX_SEL"
     hex 01    "TX2MUX_SEL"
     hex 01    "AUXI3_TXGAIN"
     hex 01    "AUXI2_TXGAIN"
     hex 01    "STPGA1"
     hex 01    "STPGA2"
     hex 01    "ST_ON"
     hex 01    "PCMJITTER"
     hex 01    "PCM_LSBVALID"
     hex 01    "PCMO_TRISTATE"
     hex 01    "PCM_SWAP"
     hex 01    "PCM_LOOP"
     hex 01    "PCMDELAY"
     hex 01    "AUXO1_RXSEL"
     hex 01    "AUXO2_RXSEL"
     hex 01    "AUXO1_INSEL"
     hex 01    "AUXO2_INSEL"
     hex 01    "BEARP_RXSEL"
     hex 01    "BEARN_RXSEL"
     hex 01    "BEARP_INSEL"
     hex 01    "BEARN_INSEL"
     hex 01    "LINEP_RXSEL"
     hex 01    "LINEN_RXSEL"
     hex 01    "LINEP_INSEL"
     hex 01    "LINEN_INSEL"
     hex 01    "MUX1_ADD"
     hex 01    "RX1_ADD"
     hex 01    "MUX1_INSEL"
     hex 01    "MUX2_ADD"
     hex 01    "RX2_ADD"
     hex 01    "MUX2_INSEL"
     hex 01    "LINEP_GAIN"
     hex 01    "LINEN_GAIN"
     hex 01    "BEARP_GAIN"
     hex 01    "BEARN_GAIN"
     hex 01    "AUXO2_GAIN"
     hex 01    "AUXO1_GAIN"
     hex 01    "POWER_ON"
end

Copy and paste the above code into a file named SE_APF.tpl and save that file in your WinHex folder.
Open up a few base APFs in WinHex and you should have a window like the one below


Click on "View" and go to "Template Manager"

Select the "SE APF" and hit "Apply!"


A new window will appear showing the parameters and values of the acoustic. I have named each parameter "String ID" and each value "String Data"



The String IDs represent certain parameters in the phone itself

RXVOL1 -controls the volume for left in PHF files. RXVOL1 is used for the volume for the earspeaker. Volume of back speaker in FARFIELD files
RXVOL2 -controls the volume for right in PHF files. Volume of side speaker


AUXI1_TXGAIN, AUXI2_TXGAIN controls the volume of the input
MIC1_TXGAIN controls the volume of the microphone on the phone. (for Phone calls and Recording)
AUXI3_TXGAIN controls the volume of microphone on the handsfree headphone.
EnhancedEchoCanceller controls if you have the echo cancel on or off (for phone calls)

Some other parameters can be collected from the image below

I can only provide you so much information. I strongly recommend you take a look at these three threads for furthur understanding

Mixing & Modding APFs
ZAPF Acoustic Investigation (It still applies to APF)
APF Acoustic R&D
Infinity APF Acoustics

You simply have to experiment with values in the acoustic an test how they perform, it's ok to compare base acoustics to modded ones to see the difference and learn from them, but do not claim another's acoustic as your own. Experiment with the files and you'll come up with something in good time

Presenting your acoustic

Now that you’ve tweaked your APF to what you consider to be a good level, you may release it on SE-NSE’s customizing UI thread. Presentation of your work is of the upmost importance. The chain for releasing an APF usually follows from the first release, being a beta. Beta acoustics are for testing purposes and you should quickly take note of the bug reviews made by users and correct these before releasing your Beta 2 acoustic. By this stage, most of the imperfections in the APF would have been weeded out and this is only for the final minor tweaks to try and satisfy every user so far. Beta stages should usually be covered within 4 days, although there are some instances whereby beta stages can reach Beta 5 and beyond. Try your best not to make too many beta stages as this will discourage users from your acoustic. First impressions mean a lot in the APF moddin’ world. From Beta stages, you may proceed to publishing your final acoustic, or two or more release candidates. Release candidates, or better known as RCs are two different versions of the same acoustic but with major differences in one or more particular parameters that may affect the whole performance dependent on the situation. If your acoustic has RCs, then you can make a decision on the final one by having a poll on which acoustic performs better. The one that does can proceed to be your final release. The first few days, your acoustic will go under heavy scrutiny. People will find faults. Pay attention to them and correct them. If you do a large amount of corrections, you can release it as a v2 of your acoustic so that it is regularly updated. If you follow these tips and take feedback into consideration then you will have loyal acoustic users who will further spread your success.

Lastly, I wish you the best of luck wink.gif

May the force be with you cool.gif


loudness will over clarity?but black ice acoustic have a nice clarity and loudness. lol.gif
thugz mafia
QUOTE (patrick @ 2008-09-26 19:00) *
loudness will over clarity?but black ice acoustic have a nice clarity and loudness. lol.gif


dont quote the whole post and dont be a smartass
patrick
QUOTE (thugz mafia @ 2008-09-26 15:05) *
dont quote the whole post and dont be a smartass


opss! im sorry
thugz mafia
haha its kool laugh.gif
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